
Of course, game development very rarely goes entirely according to plan, but I can respect the intent.Īt this point, the plan is to hold a closed alpha test in February 2014 with a full release following that summer.

Things like that.ĭeveloper Leafy Games is even doing Kickstarter quite nicely, with a full estimated budget breakdown that details how money will be allocated to various aspects of the game's development. Also, there are specialized upgrade paths, so - for instance - your scientist might become a hacker, doctor, or researcher. There are five classes - captain, pilot, scientist, engineer, and and weapons specialist - and each is responsible for multiple key tasks, from combat and ship defense to computer security, navigation, repairs, and warp-jump alignment. "The game has been designed from the ground up to provide an amazing cooperative multiplayer experience (up to five players), although it is entirely possible to play offline with AI bots as your crew."
#Pulsar lost colony scientist generator#
It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew." "PULSAR: Lost Colony is a cooperative starship simulator that takes you and your crew to the farthest corners of the universe on a mission to find the mysterious Lost Colony.

Here's a quick snapshot of the basics, though there's obviously a whole lot more to the full game: To see this content please enable targeting cookies.
