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S.t.a.l.k.e.r. 2 nft
S.t.a.l.k.e.r. 2 nft




s.t.a.l.k.e.r. 2 nft

It should be collaborative.Interesting point. RaevenlordIt shouldn't be a power relationship between developers and consumers. And perhaps GSC Gameworld is now losing the opportunity to make as much money (or more) from NFTs as it would actually make from game sales themselves - considering how there were NFTs with pictures of rocks being sold for half a million dollars, that doesn't sound like such a distant possibility. Sadly, the announcement didn't cover exactly what would happen to the company's plans to integrate an NFT winner into the game as an NPC character. The fact remains that anyone not willing to enter the NFT world yet would not be forced, in any way, to spend any sort of money or to interact with NFTs themselves. NFTs might have a (deservedly) bad rep when it comes to the usage that's actually expected of them at the time, and no-one can of course know how much money (if any) would GSC Gameworld make from its planned - and apparently shelved - NFT product platform. With the information GSC Gameworld shared, there was no thread to pull on any actual disadvantages for the game in terms of its handling of NFT integration. Not care about the NFTs that are being integrated. And of course, any gamer who wants nothing to do with the rampantly speculative NFT market can simply. The caveat here is that NFT integration means nothing specifically to a games' quality, or the quality of its systems. We're making this game for you to enjoy - whatever the cost is. "The interests of our fans and players are the top priority for the team. GSC Gameworld shared their thoughts on the matter and rationale behind canceling the NFT integration: "Based on the feedback we received, we've made a decision to cancel anything NFT-related in S.T.A.L.K.E.R. Considering the fan backlash, NFTs are currently considered speculative in nature, and seem to be interpreted as nothing more than cash grabs from games development companies, trying to ride the hype of the million-dollar sales that have happened in the NFT space since its inception. While a number of companies have already aspired to integrate NFTs into their games (notably Ubisoft with its Quartz platform), it seems that mainstream perception of NFTs is still sorely lacking. S.T.A.L.K.E.R.GSC Gameworld, developers of the highly awaited STALKER 2, have revised their stance on integrating NFTs (Non-Fungible Tokens) within the game after considerable fan backlash.

S.T.A.L.K.E.R. 2 NFT SERIES

2: Heart of Chernobyl will now launch without any form of NFTs on Apon Xbox Series X|S and PC. It claimed that “All the funds that we earn during the development process (including the potential income from NFT) will be spent on improving the long-awaited game to make it even better.” This defence was deleted following the cancellation reveal, but not before it was screenshotted by Fanbyte’s Imran Khan. However, the statement did follow another one from the studio defending the decision a few hours earlier. We’re making this game for you to enjoy – whatever the cost is. The interests of our fans and players are the top priority for the team. Based on the feedback we received, we’ve made a decision to cancel anything NFT-related in S.T.A.L.K.E.R. On Twitter, a statement said: “Dear Stalkers, we hear you.

s.t.a.l.k.e.r. 2 nft

However, last night the company declared it had changed its mind, citing negative fan response to the news. One of the things the studio was intending to offer was the opportunity for one player to have their face scanned and put onto an NPC in the game. Metaverse’ which would allow players the opportunity to purchase the rights to unique in-game items via the blockchain. On Wednesday, the studio unveiled its plans to launch a ‘S.T.A.L.K.E.R. Development studio GSC Game World has made a u-turn on its plans to include an NFT-related component in S.T.A.L.K.E.R.






S.t.a.l.k.e.r. 2 nft